Tuesday, 1 September 2020

Sony’s PS5 Backward-Compatibility Strategy Sounds Like It Sucks

Sony PS5 DualSense. The console it goes with is still a mystery.

We’ve known for a while that Sony’s PS5 backward compatibility policy wasn’t going to match Microsoft’s, but the company hasn’t disclosed many details to-date. Recently posted (and now removed) information on an Ubisoft help page, however, suggests that the console’s capabilities are more limited than its competition.

Ubisoft’s Australian help site posted the following to a web page dedicated to PlayStation 4 and PlayStation 5 multiplayer connectivity questions:

PlayStation 4 players will be able to join multiplayer games with PlayStation 5 players. Backwards compatibility will be available for supported PlayStation 4 titles, but will not be possible for PlayStation 3, PlayStation 2, or PlayStation games.

In March, Sony’s Senior VP Hideaki Nishino told gamers he expected the majority of PS4 titles to be compatible on PlayStation 5 and the company showed the following slide:

The company never stated that it was adding support for more than just the PS4, so news that it’s limited to that platform isn’t a shock. This, however, is one of the biggest differences between Microsoft and Sony this generation. The only thing Microsoft could be doing to further improve its backward-compatibility stance is to add support for previous-generation peripherals, and that would require some kind of physical hardware kit or dongle purchase. Sony offers a curated selection of PS2 and PS3 titles via its cloud services, but the company does not offer the physical disc back-compatibility that Microsoft has embraced with the Xbox Series X.

It’s Time for Consoles to Join PCs

Backward compatibility is a fundamental feature of PC gaming, as far back as the Ctrl-Alt-Numpad Minus keyboard command to drop an 80286 or faster PC down to 4.77MHz (also known as deactivating turbo). Getting old games to run isn’t always easy, but the vast majority of PC games can either be played natively or emulated, even on modern PCs. If I want to play Quest for Glory II: Trial By Fire, one of my all-time favorite titles, I can choose from the remade version or the original, no problem.

There’s no reason consoles shouldn’t offer the same feature. When I was a child, gaming on a console meant you were playing on a completely different type of machine compared with a DOS or Windows 3.1 PC in its default configuration. Consoles didn’t run operating systems and they lacked internal storage. They had integrated sound and graphics capabilities that were far better for playing games than the default DOS PC of the late 1980s. The games you played on a console versus on a PC were entirely different because the underlying hardware was entirely different.

Today, those differences are a shadow of what they once were. Consoles have some dedicated IP blocks, like the decompression engines that enable Sony and Microsoft’s next-generation storage capabilities, but this is small potatoes. These systems use PC GPU architectures and commodity x86 CPU designs. One of the advantages of the PC ecosystem has always been robust backward compatibility, and it makes sense to see Microsoft embracing it. Pushing compatibility back to the OG Xbox allows the company to appeal to any gamer who used to own a Microsoft console and might have kept a few favorite games, but hasn’t picked a side in the upcoming refresh. It’s also a baked-in reason for any current Xbox owner to stay with the platform. Microsoft might as well be waving a flag and jumping up and down in its efforts to emphasize how seriously it takes the feature. Sony, less so. As a PC gamer without a dog in this fight, demanding this kind of feature is a no-brainer to me. I don’t know how many gamers are going to buy on the basis of playing older titles, but this is one area where Microsoft seems to have an advantage.

It’s going to be an interesting launch season for both companies, but so far Microsoft seems to be the better-positioned of the two, despite the loss of Halo Infinite as a launch title. At the very least, the company’s emphasis on supporting older titles allows it to talk about the benefits Xbox Series X can bring to those games. It may have been able to work with companies to ensure smooth play for older titles on Xbox Series X during the pandemic, even if development on launch titles inevitably slowed.

Then again, Sony has something going into this match-up that Microsoft can’t really compete with: incumbency. As the reigning champ of the last generation, Sony is assumed to have the default loyalty of a larger group of gamers. We’ll find out if that’s enough when both platforms launch later this year.

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Uber to require mask selfies for riders who haven’t been covering up

Uber to require mask selfies for riders who haven’t been covering up

Uber drivers have long had to take a selfie to show they're wearing a mask before accepting rides. Now the same scanning software will be used on  passengers.

By the end of September in the U.S. and Canada, Uber passengers that have been flagged for not wearing a mask will have to scan their face through the app before they can request another ride. The scanning tech will come to Latin America and other countries after the North America rollout, Uber announced Tuesday.

Uber enforced the mask policy for both drivers and riders back in May. All drivers and delivery workers have to take a mask selfie before working. Since May, 3.5 million drivers for Uber and Uber Eats have scanned more than 100 million mask verifications. Read more...

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Elon Musk is now richer than Mark Zuckerberg

Elon Musk is now richer than Mark Zuckerberg

The fight to become the richest tech overlord is heating up. 

Thanks to Tesla's stock price rise following a successful stock split that went live on Monday, Tesla CEO Elon Musk is now the third richest person in the world, according to Bloomberg's count

Musk is now worth $115.4 billion. Astonishingly, his net worth grew by $87.8 billion just this year, as Tesla's stock price increased roughly fivefold. 

This places Musk ahead of Facebook CEO Mark Zuckerberg, who is now eating his hat in anger (we're joking, he's probably kite surfing on his private island with way too much sunscreen on his face) since he only has a paltry $110.8 billion. Weak.  Read more...

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Walmart comes for Amazon, launching membership service with free delivery

Walmart comes for Amazon, launching membership service with free delivery

Walmart is taking on Amazon, launching a new membership service that includes free shipping (if you spend at least $35). Those grocery robots had better be ready.

Announced Tuesday and launching Sept. 15, the long-rumored Walmart+ offers unlimited free delivery for customers along with fuel discounts of up to 5 cents a gallon, and other in-store and online benefits to come.

Walmart+ will cost $12.95 a month or $98 per year — in comparison, Amazon Prime costs $12.99 a month or $119 a year, and includes access to its streaming service, Prime Video. Importantly, however, Walmart+ members will have to spend at least $35 to qualify for free delivery, whereas Amazon Prime has no minimum spend.  Read more...

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The algorithms defining sexuality suck. Here's how to make them better.

The algorithms defining sexuality suck. Here's how to make them better.

Mashable’s series Algorithms explores the mysterious lines of code that increasingly control our lives — and our futures.


Ever since porn was credited as one of the most innovating forces behind early internet technology, we’ve become obsessed with the idea of tech enhancing our sex lives. We’re so horny for it that we've helped build a $30 billion industry that's expected to keep growing.

Sextech often sells people on the promise that algorithms can optimize users’ sexual experiences. But a vast majority of algorithms built explicitly for pleasure remain rudimentary at best and harmful at worst — including those used in smart biofeedback sex toys and AI-generated porn deepfakes. Read more...

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How one VFX studio brought The Mandalorian's blurrgs to life

How one VFX studio brought The Mandalorian's blurrgs to life

About halfway through the first episode of The Mandalorian, shortly after that titular character lands on the desert-like planet of Arvala-7, our helmeted hero makes an admission to Kuiil, a friendly Ugnaught who’s just come to his rescue. 

“I don’t know how to ride blurrg.”

That line, uttered casually by the Mandalorian, sets up what has become one of the more memorable and possibly iconic moments from Disney’s latest entry into the vast Star Wars canon: the taming of the blurrg. 

“We call [them] the piranha tadpoles,” says Goran Backman somewhat cheekily, as we discuss his company’s work on those creatures for the popular Disney+ series. Backman is the Toronto-based VFX supervisor for Pixomondo, one of the visual effects studios that Disney, Lucasfilm, and Industrial Light & Magic leaned on to help flesh out the fantasy worlds of The Mandalorian. His studio was responsible for the design work behind several of the series' memorable creatures, including the dewbacks, the flying beast and "space goat" from episode 7, as well as the blurrgs. Read more...

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This handy app helps you make better real-time trading decisions

This handy app helps you make better real-time trading decisions

TL;DR: Get a lifetime subscription to the Currency HeatwaveX Financial Tool for $49.99, a 95% savings as of Sept. 1. 


If you're a currency trader (or want to be), then you know reaction time is everything. You need to be ready to act on a moment's notice. That means you need to keep a close eye on constantly changing exchange rates in order to be successful. And Currency HeatwaveX — a financial analytics tool and data services platform — was designed to help.

As currencies rise or fall in value in relation to each other, Currency HeatwaveX gives you up-to-the-second analytics on 15 different metrics, so you can make informed trading decisions on the spot. Read more...

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