Sony's PlayStation 5 is set to launch this holiday season, which means it's time for gamers to get excited about specs they might not fully understand.
In the '90s, graphical improvements made possible by new console generations were more simple to digest: Games jumped from 8-bit to 16-bit and then from 2D to 3D, with gigantic, noticeable improvements along the way. Now, the enhancements are more subtle and you need a 4K TV with the right HDR settings to even see some of them.
So when Sony revealed the PS5's technical innards during a jargon-heavy livestream earlier this month, it left many scratching their heads; it wasn't exactly a consumer-friendly show. System architect Mark Cerny thoroughly laid out the console's specs in a way that may have been more exciting to developers than someone who just wants to play Call of Duty online with their friends. To be fair, the talk was originally only intended for developers at the now-postponed Game Developers Conference, but things changed and gamers saw a broadcast they may not have totally grasped. Read more...
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