This was supposed to be the year of virtual reality. It kinda was, but it mostly wasn't, if you judge by how much it actually penetrated the mainstream.
VR still has plenty of obstacles to overcome, one of them being that it's difficult to get a decent VR experience on the world's most popular smartphone, the iPhone. Most viewers aren't much better than Google Cardboard, and no matter how good they are, using them for augmented reality, where the viewer uses the iPhone's camera to give you a mixed-reality experience, is pretty much garbage.
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